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- Welcome to the Typing Tutor IV keyboard instruction program! This
- program will tailor a course that matches your goals, experience, and
- available practice time, to help you gain mastery of the keyboard. @
- This introduction will explain the usage of the Typing Tutor IV
- program. If you are new to computers, you should read the
- Typing Tutor IV user's manual before proceeding. @
- Experienced computer users may want to get right into the program and read
- the introduction later. As
- the bottom line of this screen tells you, pressing the
- Esc (Escape) key will get you past the introduction. @
- The Esc key is used
- throughout the program to get out of what you are doing and do something else.
- You can always look to the bottom line to find out where Esc will take you. @
- The top line of each screen lets you know where you are in the program. In the
- upper left corner is the name of the current screen, and your name is in
- the upper right corner. @
- Selections of Typing Tutor IV features are made from menus. Each menu
- gives a list of program features to select from. One feature of every menu
- is called Help. Selecting Help will get you information about the other
- features of that menu. @
- The Main Menu is the starting point for the selection of all the features
- of the program. The selections available on the Main Menu are: Lessons,
- Tests, Reports, Options, Game, Help, and Quit. Selecting any of these except
- Help or Quit will lead you to a secondary menu with more choices. Selecting
- Help will give you a fuller description of all the choices on the current
- menu. @
- Help is available as an option on every menu. Selecting each of the menus
- and reading Help is a good way to familiarize yourself with all of the
- features of the program. @
- After reading this introduction you will be asked some questions about your
- goals in using this program, and your current skill level at the
- keyboard. This information will be used to help create customized lessons
- and tests for you, and to give you meaningful feedback on your progress.
- If you wish to revise your goals later, you can do so by selecting Options
- from the Main Menu. @
- The area where you will probably want to spend most of your time is in
- Practice Lessons. To get to Practice Lessons, you should select Lessons from
- the Main Menu, and then Practice from the Lessons Menu. @
- A lesson consists
- of a series of one-line drills. Each drill appears in a box at the top of
- the screen with an arrow pointing up at the first character to be
- typed. As you type the line, the arrow will move along the line pointing
- to the next character to be typed. If you make a mistake, an arrow will
- appear above the line pointing down to the error. At the end of a line
- type either space bar or Enter to complete the drill. @
- To monitor your progress with lessons, you will want to take Practice
- Tests. The results of a Practice Test are recorded in your history file,
- and will appear on your personal Progress Report. To get to Practice Test,
- select Tests from the Main Menu, and then Practice from the Tests Menu. @
- Tests are taken in the same way as lessons, except that there are multiple
- lines instead of just one. Type the character above the pointer, and space
- bar or Enter at the end of each line. @
- You will see your Progress Report when you exit from the program, but you can
- also select it by choosing Reports from the Main Menu, and then Progress. Also
- from the Reports Menu, you can view your Speed and Accuracy Graphs. These
- graphs show how you are doing on each key, and compare the current session's
- data with your history. @
- You can take a break from lessons and tests and play the Letter Invaders
- game. It is fast-paced, fun, and when you get back to lessons you will find
- that it sharpens your typing skills too! Letter Invaders allows you to
- play with just the keys you have learned in your lessons (it does assume
- you have learned the home row keys '*' and '#'), so you get a game
- matched to your current skill level. You get to Letter Invaders by selecting
- Game from the Main Menu, and Play from the Game Menu. @
- If your aim is to gain proficiency on the numeric keypad, then instead of
- Practice Lessons and Practice Tests, you will want to select Keypad Lessons
- and Keypad Tests. You do this by choosing Keypad from either the Lessons
- Menu or the Tests Menu. The results of Keypad Tests will be saved to your
- history and appear on the Progress Report. @
- This introduction covers the main features of Typing Tutor IV. There
- are other features that you will want to learn by touring the menus or by
- reading the manual. Good luck! Enjoy! ^
- The features of the Lessons Menu are: @
- Practice - is a sequence of one line drills on the keyboard. For all but the
- most experienced users, practice lessons will start with simple drills using
- the home keys of the left hand, '*'. As you progress, new keys will be
- introduced starting with the home keys of the right hand,
- '#'. When keys beyond the home row are introduced there are home
- key drills to reinforce the use of the correct finger for each new key. A
- fingering chart is shown whenever a new key is introduced. The use of the
- shift key is taught after the home keys are learned. @
- Except for home key lessons, there are three boxes on each practice screen.
- The top box contains the current lesson with an arrow pointing up to the
- next key to be typed. Arrows above the keys indicate mistakes.
- If you make a mistake, you can use the backspace key to correct it. At
- the end of a line press Enter or the space bar to continue. The middle
- box displays the focus keys for each new drill. These are keys that need the
- most improvement. The bottom box shows the speed and accuracy for the drill
- just taken. At the end of each sequence of drills (normally 10 drills,
- but you can change this from the Options Menu) there is a summary for that
- lesson. @
- Fingering - allows you to take a home key lesson on any key. A fingering
- chart is displayed highlighting the selected key and its home key, and drills
- are given for all keys other then the home row. @
- Keypad - gives drills and home key lessons for the numeric keypad similar
- to practice lessons on
- the regular keyboard. Each drill is three lines instead of one, and the '+'
- key on the keypad is used to end a line. This is similar to the way you would
- tally a column of numbers. Keypad lessons start with the keys
- '456' as the home keys, and new keys are introduced as you progress. @
- Help - displays this screen. ^
- Tests give you the chance to type a screen of text at a time. Each test is
- followed by scoring information which is also recorded in your personal
- Progress Report. Taking tests at regular intervals, or at the end of each
- session allows you to measure your progress. Tests work the same way as
- lessons: an arrow points up to the next key to be typed, and errors are
- marked with a down arrow. The space bar or the Enter key terminates
- a line (or the '+' key on keypad tests), and backspace can be used to
- correct errors. @
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